no man’s sky
game launch

copywriting. concepting. social.

No Man’s Sky is a game set in a universe with over 18 quintillion planets, endless ship upgrades, and nearly infinite environments.

but it’s pretty hard to wrap a human head around things of that scale. We created a campaign that made sense of this universe, breaking them down by giving them context.

making sense
of infinity

planet roulette

leading up to launch we teased fans of the different types of planets found in No Man’s Sky. this rapid-looping video flipped quickly through environments from the cockpit of a ship, allowing fans to tap to pause on any frame to get a deeper look of what to come in the game.

You never know where you might land next. #NoMansSky Available now.

A video posted by PlayStation (@playstation) on

18 quintillion planets,
so little time

we took this idea even further in our trailer, getting fans both hyped and educated for all of the planets waiting to be discovered in No Man’s Sky.

our film and was picked up across gaming press, with critics calling it “stunning” and “absolutely epic.” which is always nice.

upgrade or perish

this fast-moving animation teased just a fraction of the ways there are to upgrade a ship in the game.

nowhere near

we broke down 18 quintillion into terms the Internet could understand, comparing familiar things in our universe, to the nearly infinite universe found in the game.

on social, we leaned into each platform’s features.

context is everything

display banners on sites like Twitch and GameSpot put the game into e

bringing it
down to Earth

geo-targeted posts recreated the game’s environmental readout system using a fan’s real city atmosphere, and weather. fans got to experience discovering their own city as if they had within No Man’s Sky.

no man’s weather

we translated the game’s extreme weather conditions into a language fans could understand by utilizing a format fans already
knew how to read—the weather app ui.

your universe awaits

our campaign

creative
direction

brad meyers

art
direction

jen lai stern

copy
writing

alexis lynn ellis

digitaslbi

PlayStation